Interview with WRKSHP –
For some of our readers who aren’t familiar with your company – WRKSHP, can you give a brief rundown in about four sentences, and what you do for the company?
Thanks, your company is notable for working with freelancers. What can you say informed/informs this culture at the WRKSHP?
We have a strong belief that innovation happens when you have diversity of ideas. Working with people all over the world with different life experiences and viewpoints is probably the simplest way to ensure you always have diversity of ideas. Our games are present in over 150 countries, so we want to have a team that is global as well.
With the understanding of the above, what are the specific traits you look out for in every freelancer you choose to work with?
Follow-up question: Do you hire them on a long- or short-term basis?
We try not to bring on anybody we feel doesn’t have the potential to be with us a long time. That being said, we usually start with a short-term contract and see if they adapt to the culture and overall meet our expectations. If that’s the case, we offer them a long-term contract.
Can you kindly give us a quick sketch of your recruitment process?
Were there structures, equipment, and processes that you had to put in place – from your side and the freelancers’ side as well – in order to facilitate an easier rapport and partnership with the freelancers?
A lot of the structures already exist. Programs like Slack, Skype, Google Hangouts, allow for global communication and ultimately working with anybody is about communication. All of the processes after that boil down to how frequently you communicate. It’s not that different from working with people in an office.
Over the years of working with freelancers, what would you say are the major benefits?
Follow-up question: Are there downsides? How are you able to mitigate this/these?
Coordination and speed of communication are probably the biggest downsides. Sometimes you need something now and a person won’t wake up for five hours. Sometimes you want to talk to ask a person about something and they’re not available. Planning and communication can mitigate mist if that though which is why we promote open dialogues.
You’ve got some interesting games out already, would you care to tell us about major milestones of the games?
Thank you for the interview, Natalia, we wish you and WRKSHP the very best for your future and upcoming games!
Would you like to find out more about WRKSHP and Battle Camp? Then feel free to click on the respective links.